Below is an overview of “A Systematic Review of Virtual Reality Therapeutics for Acute Pain Management” published in the October 2022 issue. Pain Management Nursing by Driesmann et al.
The purpose of this review is to assess the current state of the literature regarding the use of virtual reality (VR) therapy in the treatment of acute pain in adults. This includes its implementation, clinical efficacy and related practical concerns. Systematically examine the literature. PubMed, CINAHL, PsychINFO, Embase, Compendex, and Inspec were searched using Medical Subject Headings (MeSH) and keyword search phrases related to acute pain and VR.
A comprehensive literature search was conducted to identify all relevant publications published between 1 January 2000 and 1 August 2020, according to the priority reporting items of the Systematic Review and Meta-Analysis (PRISMA) criteria. A search has been performed. Clear strict examination standards. Virtual reality (VR) is used in a variety of research settings, including wound care, surgical pain, physical or occupational therapy, dental care, and general acute pain. These studies suggest that distraction is the mechanism by which virtual reality promotes analgesia.
About 19 out of 21 studies (83%) found that using VR reduced pain compared to non-VR and non-VR groups. According to the results of this meta-analysis, virtual reality may help people cope with severe pain. The findings of this review highlight the importance of taking into account not only immersion, interactivity, and interest in the VR experience, but also patient presence. Future VR research should include more than just acute pain metrics. Countermeasures for anxiety, presence, and side effects of VR should also be considered.